Anarchy Online Guide to Using Implants and
Nano Programming
· Implants are a necessity to leveling quickly, so don’t miss out
· Learn to over equip your armor, weapons, and memory to maximize your character
· Cast programs and spells way above your level
· Make credits learning the trades skill of nano programming
Implant Basics
Implants are used to add different skills on your character while they are worn.
They are permanently worn until removed, and your character can have up to 13
different implant inserted at any one given time.
For example, a set of QL10 implants would add the following skills to your
character:
As you can clearly see, a character with implants has a much higher chance of
leveling quicker than a character without implants. After all, in the example
above, by increasing your nano skills like Bio Met by +6 will allow you to cast
better programs, and by increasing abilities like strength by 12 and agility by
10, you can equip better armor! If you plan on any action on the
Player-versus-Player front, all of your adversaries will be fully implanted, so
make sure you are not at a disadvantage.
Where to Find Pre-configured Implants.
As you will read later in the guide, implants normally are created as a
trade-skill item. You must buy the cluster and basic implant, and have someone
skilled in the area of nano programming build it for you. For beginning players,
you can buy class specific pre-configured implants in any basic shop. When you
first walk into a basic shop, you will see a door on your immediate right, and
it is labeled Profession Implant Department.
In the Profession Implant Department, you can buy pre-configured implants for
each class, but they are only available in quality level 10, quality level 20,
and quality level 30 configurations. Beyond QL30, you are on your own, and you
must find a trade-skill player to build them for you. The rest of the guide will
walk you through how to do that, and towards the end, we will show you how you
can become skilled in nano programming to build implants yourself!
Where to find the parts to build implants
For quality level 125 and under implants, they are available in the store shops
within the cities. For basic implants > QL125, you will need to find them in
missions or as random mob loot. Some more specifics for this are listed below.
Implants are broken down into two categories: basic implants and clusters. You
have 13 basic implants – 1 for each part of your body. Each implant can store up
to 3 clusters – a faded cluster, a shining cluster, and a bright cluster.
Since there are 13 basic implants that can be worn, and each implant can have up
to 3 clusters, you
can increase your skills and abilities in 39 categories!
< QL125 Implants
You can purchase clusters and basic implants in the basic, advanced, and
superior stores for quality
levels 125 and less.
Basic Stores
Here is a map of a Basic Store, and it will show you where the basic implant
machine is located as well
as the corresponding cluster machines.
In the basic stores, you can buy the following QL basic implants:
· QL1
· QL5
· QL10
· QL15
· QL20
Advanced Stores
Here is a map of an Advanced Store, and it will show you where the basic implant
machine is located
as well as the corresponding cluster machines.
In the advanced stores, you can buy the following QL basic implants:
· QL20
· QL30
· QL50
· QL70
· QL90
Superior Stores
In the superior stores, you can buy the following QL basic implants:
· QL70
· QL80
· QL90
· Q110
· QL125
Important Note – The cluster machines in the superior
stores will have clusters all the way up to QL200 clusters. Although basic
implants can only be purchased up to QL125, the clusters are always available in
the superior stores.
> QL125 Implants
To acquire basic implants for quality levels greater than 125, you’ll have to do
either missions or pick them up as loot from mobs.
Quality Level of Cluster Requirements.
When purchasing clusters to fit into implants, it is important to note the
quality requirements before you try and program them or hire someone to program
them for you. Any cluster (shining, faded, or bright) can be no lower than 15%
of the implant you are programming. For example, if you are trying to program a
QL100 right-arm implant with a shining cluster of burst, the cluster must be at
least QL85. Important note, however, is that this restriction does not apply for
clusters at a higher QL than the implant. For example, a QL200 shining cluster
of burst can fit into ANY basic implant.
Installing Implants
In order to equip implants, you must first enter a shop within a city, and
find the Stationary Automated Surgery Clinic. When you click on the clinic, you
will have 5 minutes to insert your implants onto your body. Also, the surgery
clinic will add automatically 100 points to your Treatment skill for that
5-minute period. If you leave the shop before the 5-minute period expires, the
effect will disappear, and you must again re-click on the Stationary Automated
Surgery Clinic to install your implants.
Implants can be worn in the following body locations:
Before you click on the surgery clinic, make sure you have the “Wear” menu open
on the right side of your character screen. Under the Wear Menu, you will have
three options/tabs – Weapons, Armor, and Implants. You will notice that under
the Implant tab, you will have a slot for each of the implants.
Next, click on the surgery clinic, and pick up the desired implant from your
inventory, and drag it to the respective slot in the Inventory Menu. If you do
not have the requisites to equip the implant, you will get a message in the text
area of your screen. Continue this process until all of your desired implants
are installed.
Using Temporary Buffs to Install Implants
As I discussed earlier, in some cases, you will not have the requisite skills to
wear an implant. If you are relatively close to wearing an implant, you have
some options available to you. Primarily, you can get buffed from other players
in the game to temporarily increase your stats so you become capable of wearing
the implant.
Below is a comprehensive list of buffs that can assist you in wearing implants:
So, as an example, if you were short 10 points to equip and implant in
Psychic, you could simply ask another player to cast the Psychic Boost on you,
and for the next 20 minutes (length of that specific buff), you would have an
additional 12 points of Psychic, allowing you to wear your implants.
If you are unsure where to find a particular class, you can use the /list
command within Anarchy Online to find a particular character class in your
vicinity. For example, if you needed a Feline Grace buff, you could type:
/list agent
The system would return a list of all agents in your area that have not invoked
the /anonymous command
.
Using Items to Install Implants
In addition to outside buffs, you can also use special items that will help
increase your ability scores to equip implants. For example, the Nova Dillon
Armor Helmet adds +1 to strength, agility, stamina, intelligence, sense, and
psychic.
For the most comprehensive list of items that add to abilities, I would
recommend going to
http://auno.org/ao/tools.html and clicking on Item Database. From this web
page, you can see all of
the items that might add to a special category. For example, you would click on
Effect at the bottom of the page, select Strength from the next column, and then
click add. I would recommend changing type of item to non-implant, otherwise
your search criteria will be very open. When you are done, select the search
key, and you will get a complete listing of all items that add to the skill you
defined!
Using Implants to Over-Equip
Because implants can be removed and added at your leisure, they are a great tool
to be used to over- equip weapons, armor, and NCUs. For example, you recently
purchased a QL160 6-slot belt, but the requirement to wear the belt is 351 in
computer literacy. What do you do? There aren’t any computer literacy buffs
available (except self-only for some professions.)
In this example, you could put in a set of implants that is designed to raise
your computer literacy score. After you have equipped your 6-slot belt, you can
remove the implants and put back in your regular implants. Now, you have
effectively over-equipped your belt – you are wearing something that is beyond
your normal ability to wear.
The details below will provide some guidelines of how to use this technique to
over-equip weapons, armor, and NCUs.
Weapons & Armor
To build a set of temporary implants to help equip a particular weapon or armor
set, I would suggest using Nano Nanny to help figure out the optimal
configurations. Please see the section on Nano Nanny later in this guide.
Within Nano Nanny, you can select important skills that you would like to build
implants for. From the main page on Nano Nanny, just select from the Available
Skills menu in the bottom right corner, and add as many as you would like. For
example, Omni-Pol Elite armor has a requisite of strength and stamina to equip.
If you wanted to build a set of strength and stamina implants, you would add
them to the important skill menu.
You would then select the Auto Allocate Nanos button at the bottom of the Nano
Nanny screen.
You can clearly see from the example below, that a set of strength and stamina
implants would require a chest, left-arm, right-arm, leg, and waist implant to
build.
Rules to Over-Equipping.
Within Anarchy Online over-equipping (OE) refers to a situation where your
armor or weapon that is being worn does not meet 80% of the requirements after
any buffs have expired. For example, if you equip your new armor set by using
the Strength Boost nano, and the buff expires, and you don’t meet 80% of the
requirements of the armor, an over-equipping situation exists. You will still
be capable of wearing the armor or using the weapon in an instance of OE, but
you will pay a 25% penalty on the items usefulness. For example, if your new
armor provides 1,000 points of Impact AC protection, and you become
over-equipped, it will only be useful for 750 points. This over-equipping
situation will go away once you are within the 80% requirement level in the
future.
NCU - Memory
Using implants to over-equip NCU is a perfect way to increase your memory
capacity and ability take on better buffs! In addition, memory does not qualify
under the over-equipping rules outlined above. To build an implant set that will
increase computer literacy, you will just need the following items listed below.
Remember, you would have these 3 implants available for use when you equip your
NCU or belt, and when you are completed upgrading your memory, you would put
back in your old implant set.
1. A Basic Head Implant with a shining computer skill cluster
2. A Basic Eye Implant with a bright computer skill cluster
3. A Basic Right-Hand implant with a faded computer skill cluster
To determine what QL your character can equip, see the section of the guide on
using Nano Nanny.
Nano Nanny
One of the biggest challenges in optimising your implants is figuring out what
QL your character can wear. For example, you might have a level 100 character,
but that does not necessarily mean you can wear QL100 implants. As we discussed
earlier, the clusters you choose to build your implants will determine the
individual prerequisites for each implant. A QL100 Right-Wrist implant might
require treatment and agility as a base, but your QL100 Left-Wrist implant might
require treatment and stamina because you have different clusters.
Nano Nanny can be downloaded from the web at
http://www.timezulu.com.au/NanoNanny/.
Designing Implants with Nano Nanny
When you first open up Nano Nanny, you will be greeted with this screen:
To begin to design you implants, you can simply begin to click on each of the
empty white squares in the middle of Nano Nanny. When you click in the empty
white space, you will see a drop-down menu of the available clusters for that
basic implant. For example, for the head implant, you have the following choices
for the shining cluster:
Next, simply completely fill in the cluster options with all of your desired
characteristics. When you are done, it will look something like this:
Next, you will want to see what optimal QL implants your Character can equip.
Click on the build tab at the top, and you will see this menu:
Change the “use only one quality level” field to your desired quality level. In our case, we have changed it to QL175. If you have a desire to make the implants based on special attributes (i.e. strength and stamina), you can select those under the Important Attributes fields. Finally, click on the build button in the lower right corner of the screen. The system will now tell you what this particular implant configuration will add in terms of total abilities
To see the requirements to equip these implants, you will now want to click on the Result – Requirements tab.
The results for this particular QL175 configuration provide the following key
information:
In short, to equip the QL175 head implant, my character would require 829 in
Treatment skill and 354 in Psychic. To equip the chest implant, I would need 829
in Treatment and 354 in Stamina.
Important Tip – Suggestions Tab. If
you recall, we told Nano Nanny that we would prefer a configuration that was
based on strength and stamina. You will notice that our head implant does
require Psychic, and that is a very low quality for us. If we click on the
Result – Suggestion tab, Nano Nano tell us that we can add a shining cluster of
Poison Protection to our head implant, and that will change the secondary
requirement to stamina. Keep in mind, the Result – Suggestion tab will not
always help you, but it certainly is a good start to maximize your attributes.
If we determine from Nano Nanny that the QL175 configuration will be too
difficult for us to equip, simply go back to the Build tab, and select a new
quality level and click on Build.
Once you are happy with your implant configuration, simply click on the
File/Save button, and save your file for future use. You will most likely
continue to use your same implant configuration as your character grows over
time, making minor modifications as you find new skills needed or decide to
equip different weapons.
Nano Programming
From a concept perspective, nano programming is relatively easy. It only
requires that your character have skills in the area of nano programming.
If you are short in your nano programming skill, there is a couple of ways to
increase it:
1. 1K token board. After you have completed enough missions to get
a 1,000 token board, the award adds +210 to your nano programming skill.
2. Implants. You can always install temporary implants while you
do your nano programming. All you need is a head implant with a shining cluster
of programming skill; right-hand implant with a faded cluster of programming
skill; and a eye implant with a bright cluster of programming skill.
3. Expertise Buffs. You can use the Nano Programming Expertise
buff on yourself to give you +20 to nano programming.
4. Advanced Symbol Manipulation Buff. If you can find a higher
level Meta Physicist, they can buff you with Advanced Symbol Manipulation, and
that will add +92 to your nano programming skill for 30 minutes.
To program two implants, here are the steps required:
1. Have both the basic implant and associated clusters that will go into the
implant in your inventory
2. Pick up the cluster with your mouse, and drag it over your basic implant.
While holding the shift-key down, use your right-mouse button.
You will receive a message like this:
You combined “A Shining NanoCluster of Chemistry” with “A Basic Head Implant”
and the result is a quality level 20 “A Shining Chemistry Head Implant.”
Next, simply repeat by inserting the remaining other clusters in their
respective implant!
Important Tip – Credit Making
Opportunities. Good nano programmers can make excellent credits in Anarchy
Online. Since everyone needs implants, they are always in demand to help other
players. You can use this demand to your advantage by either requesting players
that you help provide you with tips, or you can charge a flat rate fee. At
higher levels, it is not uncommon to make millions of credits per day doing
QL200 nano programming.
Also, as a side note, to program QL200 implants, you will be able to be very
successful with a 1,000 in nano programming. In some very rare circumstances for
an unusual cluster combination, a 1,200 score in nano programming would be
required.
Explanation of Starter Implant Configurations
The list below will go into detail for some possible class-specific implant
configurations.
With that being said, there is no silver bullet for the perfect implant
configuration though. Since each character is different in terms of weapons they
use, favorite nano programs to cast, and other preferences, I recommend using
these configurations as a starting point. Load up Nano Nanny, and begin to
modify them to best fit your character. That’s not to say you can’t use these
configurations as they stand – you can! But to make them perfect for you, I
recommend making some minor adjustments.
Good luck with your characters!!